VFX ANIMATION REEL
SHOT BREAKDOWN
STYLIZED ANIMATION REEL SHOT BREAKDOWN
1. "TWIN SPARKS" — I animated a shot for the senior thesis, Twin Sparks (2023), created by Ollie Yao and Heather Yun.​
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2. HORNET — KROGER "CUISINE EXCHANGE" — I contributed modeling, shading, and animation work on this spot! Enjoy my animations, scuffed-up suitcases, and fridge spread — I contributed character posing and photo layout.​
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3. HORNET — KROGER "STORELESS HOLIDAY"
4. SHATTERED GLASS FILM — CRICKET WIRELESS "SAUNA" and "NUDE MODEL" — One of the funniest spots I've worked on so far. I worked closely with the other animators to ensure performance continuity was maintained from shot to shot.
5. HORNET — MCDONALD'S "HAPPY MEAL UNO" — I animated four shots in the second half of this fun spot!
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6. HOPR — GOOGLE "FLIP I/O" — I was responsible for previs and animation for this spot which promotes the launch of Google's online card game, Flip I/O.
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Thanks for watching! ✿
1. FREE RANGE VFX ANIMATION — an animation test I did while completing a mentorship at Free Range VFX. The audio is pulled from an existing Ngena advertisement, and the rig is Free Range VFX's. I grew so much as an animator from this experience!
2. FRAMESTORE — GEICO "LEO THE LIZARD" — I animated the Geico Gecko character ONLY. Leo's animation is courtesy of Animal Logic. I learned a lot about Framestore's pipeline and adapted my animation workflow to the Geico Gecko's very particular, gentlemanly style.​
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3. HIFI 3D — BRIGHTSPEED "RELIABLE" AND "SNOWBALL" — Ray is such a charming character to work with! His big tusks make lipsync a challenge, but as an animator, it's always fun to troubleshoot complex rigs and character designs.
4. HIFI 3D — BRIGHTSPEED "EVERGREENS" — For the Evergreen walk animation, I took an existing cycle and created a non-looping reaction animation that the client can use however they want — like Ray reacting to a great sales price or logo dropping down. For the Evergreen typing animation, I took an existing animation and turned it into a cycle, and added an extra animation flair in the middle.
UNREAL ENGINE PREVIS/CINEMATIC
FOR LIGHTWORQ
1st video: my previs straight out of Unreal with temp sounds/music
2nd video: edited video for Lightworq socials
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I created this previs/cinematic project entirely in Unreal Engine for Lightworq. This was my first time working in Unreal Engine! I rigged props, created shaders, animated Metahumans using the Sequencer, created scenes with Kitbash3D, lit shots using Lumen, and familiarized myself with the in-engine post-processing tools.
The learning process required not only tutorials but also a LOT of troubleshooting. I watched videos, read forums, and asked ChatGPT for help — but ultimately, my own critical thinking saved the day. I'm proud of myself for pushing through the endless speed bumps that came up!
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I had a lot of fun playing with camera angles, lenses, animation, and editing directly in Unreal. I made an animatic ahead of the previs, but I also used sequence nesting in Unreal to immediately get a feel of shot pacing. I wanted to capture the feeling of navigating through New York City – witnessing moments in time and vignettes of human connection. 🛹💛
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Founder Jamil Primas helped me further cultivate the vibe of this piece by throwing on final filters, motion graphics, and sound/music from Epidemic Sound! You can see the final product in the 2nd video.
I want to thank both Lightworq and Jamil for supporting me through the entire process. It was an amazing opportunity to create freely and push my previs/camera skills.
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More previs projects to come!