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CHARACTER ANIMATION REEL
SHOT BREAKDOWN

1. FREE RANGE VFX ANIMATION — an animation test I did while completing a mentorship at Free Range VFX. The audio is pulled from an existing Ngena advertisement, and the rig is Free Range VFX's. I grew so much as an animator from this experience!

2. HIFI 3D — BRIGHTSPEED "RELIABLE" and "EVERGREENS" — Ray was a lot of fun to work with! For the Evergreen animation, I took an existing cycle and created an animation that the client can use for whatever they wanted, like Ray reacting to a great sales price or a logo dropping down!

3. HORNET — KROGER "CUISINE EXCHANGE" — I contributed modeling, shading, and animation work on this spot! Enjoy my animations, scuffed-up suitcases, and fridge spread — I contributed character posing and photo layout.

4. HORNET — ANIMATION — a fun animation test I completed at the beginning of my CG internship at Hornet! I used their new Kroger rigs.

 

5. FRAMESTORE — GEICO "LEO THE LIZARD" — I animated the Geico Gecko character ONLY. Leo's animation is courtesy of Animal Logic. I learned a lot about Framestore's pipeline and adapted my animation workflow to the Geico Gecko's very particular, gentlemanly style.

6. "TWIN SPARKS" — I animated a shot for the senior thesis, Twin Sparks (2023), created by Ollie Yao and Heather Yun.

7. HORNET — MCDONALD'S "HAPPY MEAL UNO" — I animated four shots in the second half of this fun spot! 

8. HOPR — GOOGLE "FLIP I/O" — I was responsible for previs and animation for this spot which promotes the launch of Google's online card game, Flip I/O.

Thanks for watching! ✿

UNREAL ENGINE PREVIS/CINEMATIC
FOR LIGHTWORQ

1st video: my previs straight out of Unreal with temp sounds/music

2nd video: edited video for Lightworq socials

I created this previs/cinematic project entirely in Unreal Engine for Lightworq. This was my first time working in Unreal Engine! I rigged props, created shaders, animated Metahumans using the Sequencer, created scenes with Kitbash3D, lit shots using Lumen, and familiarized myself with the in-engine post-processing tools.

 

The learning process required not only tutorials but also a LOT of troubleshooting. I watched videos, read forums, and asked ChatGPT for help — but ultimately, my own critical thinking saved the day. I'm proud of myself for pushing through the endless speed bumps that came up!

I had a lot of fun playing with camera angles, lenses, animation, and editing directly in Unreal. I made an animatic ahead of the previs, but I also used sequence nesting in Unreal to immediately get a feel of shot pacing. I wanted to capture the feeling of navigating through New York City – witnessing moments in time and vignettes of human connection. 🛹💛

Founder Jamil Primas helped me further cultivate the vibe of this piece by throwing on final filters, motion graphics, and sound/music from Epidemic Sound! You can see the final product in the 2nd video.

 

I want to thank both Lightworq and Jamil for supporting me through the entire process. It was an amazing opportunity to create freely and push my previs/camera skills.

More previs projects to come!

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