Modeling done in Maya. Texturing done in Substance.
00:07 Howl’s Moving Castle—A two-person project with Ollie Yao, we recreated the castle from Studio Ghibli’s Howl’s Moving Castle. I was responsible for all aspects of the top half of the castle. This was our alternative idea for the famous Diagon Alley project at SVA, during which I learned so much about UVing, texturing, and general modeling workflow.
00:19 Raygun—Inspired by concept art by Shirley Cho, I wanted to bring some more sci-fi pizzaz to the table.
00:27 “WANDUHR”—Three-person project with Ollie Yao and Winnie Mai. I was responsible for design, modeling, and texturing of the clock, as well as some post-production video editing. The process of problem-solving as I attempted complex objects on the clock and in the set opened my eyes to how fun it is to model, and I became inspired to do more environment modeling projects.
00:41 Mooncake Ferris Wheel—Responsible for all aspects, including concept. I wanted to model a design that excited me and challenged me. I soon realized that mooncakes have beautifully intricate designs. Plus, I wanted teacup carts, which was just perfect.
00:50 Orchid—Responsible for all aspects, including concept. I poured all my available effort into this project, and I got very familiar with Substance Painter in the process. I’m proud of how delicate and soft this came out.
00:58 Smoking Robot—Responsible for all aspects. My first project of the school year, I had a lot to learn about hard surface modeling, but I’m proud of how far I’ve come since then.